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Template Grafts | Universal Monster Rules


Security Forces

Source Pact Worlds pg. 176
Security forces can be found on nearly every civilized world, moon, habitat, or space station. They help keep the peace, maintain order, enforce laws, investigate crimes, and arrest criminals. They might be official police with the full backing of local government, private contractors who hire their services to the highest bidder, or corporate security more concerned with safeguarding company assets than upholding the law. Some security personnel might dedicate their lives to law enforcement and protecting and serving citizens, but others are as corrupt as the criminals they supposedly fight against and can be bought with the right bribes; sometimes both types of security personnel can be found within the same organization, making it difficult to tell who is trustworthy and who is not.
A security force usually has a strict region it patrols, such as a single building, a small town, or a district of a large metropolis. Personnel tend to work with other security forces at the same level—a police officer is expected to coordinate with another officer in a neighboring precinct when the need arises. However, there is often tension over matters of jurisdiction between different security forces when crimes occur in liminal spaces or over multiple regions. An investigator for a national security force searching for a criminal whose infractions threaten the government might butt heads with a corporate complex's head of security if that lawbreaker has holed up in the building's basement. In time, the two generally work out their differences, as they are usually both interested in seeing justice done, but sometimes these squabbles can lead to the criminal's escape.

Example Security Forces

Three example security personnel are presented below, along with advice on how to use them as other similar NPCs. Adaptation: Security forces can be found in the employ of almost any government, faction, corporation, or even criminal organization. They are most common in established civilized settlements, but they can also be found (usually in much smaller numbers) in border regions or on frontier colonies, doing what they can to enforce the law. The following stat blocks could be used for AbadarCorp corporate security, entrusted with guarding the company's offices and trading outposts. They could also represent the criminal investigation branch of a Hellknight order or even Stewards assigned to a locale to keep the peace. Outside of these specific factions, security force stat blocks could also represent uniformed military police or gendarmerie, shipboard security on a civilian starship, or even religious police dedicated to upholding and enforcing the dogma of a particular faith.

Encounters

Security personnel rarely work alone, preferring to operate in small groups so they can support each other if necessary. Some security forces are issued vehicles to aid their law-enforcement efforts. A security patrol might be outfitted with basic enercycles while a field unit might be issued a police cruiser for transportation.
Security Patrol (CR 4): Three security guards.
Field Unit (CR 6): Four security guards, one security specialist.
Criminal Investigation Unit (CR 7): Two security guards, one security specialist, one detective.

Aliens in the "Security Forces" Family

NameCR
Detective5
Security Guard1
Security Specialist3

Security Forces, Security Guard

Source Pact Worlds pg. 176

Security Guard CR 1

XP 400
Human soldier
LN Medium humanoid (human)
Init +2; Perception +5

Defense

HP 23
EAC 11; KAC 13
Fort +4; Ref +2; Will +4

Offense

Speed 30 ft.
Melee tactical baton +8 (1d4+5 B) or standard taclash +8 (1d4+5 S nonlethal)
Ranged pulsecaster pistol +5 (1d4+1 E nonlethal) or flash grenade I +5 (explode [5 ft., blinded 1d4 rounds, DC 12]) or stickybomb grenade I +5 (explode [15 ft., entangled 2d4 rounds, DC 12])
Offensive Abilities fighting styles (guard)

Statistics

STR +4; DEX +2; CON +1; INT +0; WIS +1; CHA +0
Feats Improved Combat Maneuver (grapple
Skills Athletics +10, Intimidate +5, Piloting +5, Sense Motive +5
Languages Common
Other Abilities armor training
Gear flight suit stationwear, pulsecaster pistol with 2 batteries (20 charges each), standard taclash, tactical baton, flash grenade I, stickybomb grenade I, binders (4), flashlight, personal comm unit

Description

A security guard is a night sentry at a factory or other private facility, a frontier sheriff's deputy, or a rookie uniformed police officer. It can be a tough job, but security work at least offers a steady income for those who don't want turn to crime to make ends meet. Security guards are usually trained in defensive fighting and nonlethal tactics, enabling them to apprehend criminals rather thank kill them outright.
Security guards are sometimes looked down upon by those of higher ranks within the same force, but they represent the backbone of the force. Without them, even the idea of safety and security would be laughable.
Adaptation: A security guard can be a bouncer at a posh nightclub, a strikebreaker, a criminal thug or enforcer, or even a rookie bounty hunter looking for her first mark.